Pathfinder

Designing Loot for the Players

Players love loot. Next to story, it is one of the main driving forces behind a gaming session. Good loot allows your players to tell better stories, but it can also be used to challenge them. You don’t want your loot to make everything super easy, but you also don’t want it to be useless.

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How to Build your world – Part One

A lot of DM’s struggle with world building, and I don’t blame’em. It ain’t easy trying to keep track of some of these things: NPCs Town Names Monster Locations Politics Kingdoms Days/Nights/Moons History Religions Magic It’s enough to give anyone a headache. Factor in that your players are probably only going to explore 1/10th of

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A small town lives

So, I saw a thing asking about how to bring a small village to life. I’m going to assume this is a village near a forest, but with some arable land nearby. With that in mind, here are a few things a village needs to have in order to survive: Food Waste Disposal Water Relaxation/Recreation

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The Great Prison Escape

This is a Dungeons and Dragons/Roleplaying Game post. I loved the show Prison Break, and knowing that it’s going to be coming back to TV soon, it got me thinking about various different types of prison campaign scenarios. So I thought I would share them with the world, and let you figure out how to

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Pathfinder Application

Soon I intend to Open Source a Pathfinder Application on GitHub. Something for me to start working for in among the rest of the Open Source Community. I intend to create a DLL that allows you to easily create and maintain characters. It’ll calculate their bonuses automatically, attack bonuses, character traits based on level, and

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G.A.M.E. Panel Notes – Player Retention

Originally I was going to publish my notes with some annotations, but as I started going through fleshing them out a bit, I discovered a well of information that I wanted to get across. So. Here are my notes, typed out like I used them during the panel. I’ll have more details on what I’ll

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