Non-Fiction

Gone Home

So, I am going to preface this with the following statement: There will be spoilers in this post about the game “Gone Home”. So, if you don’t want spoilers, I suggest that you stop reading now.

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Springfield G.A.M.E.

This is the first time in four years that I will not be able to personally attend this fantastic convention in Springfield Missouri. This was the second convention focused on comics and gaming that I’d ever been to. I’d read a lot (channeling my inner Hermione Granger, perhaps?) about conventions, and thought they seemed interesting

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Spy Work

Every few weeks I go through a phase where I want to make a game of some sort. A few years ago I had an idea that I was considering Kick Starting. It was for a podcast involving the end of the world. Part of the rewards were going to be dossiers on the various

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Every Day

I’ve been trying to work on writing something by hand in my journal every day. I have a portable one that I write a single page entry in, and I have another covered in a houndstooth design that I have two entries in. The project has been… interesting. I’ve only spent about a week writing

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Player Retention

I published an eBook based on an earlier blog post. That blog post detailed my notes from a panel that I did back in October for Springfield G.A.M.E. You can find my eBook here: http://www.amazon.com/dp/B00P841VBA It’s called “Player Retention” and it focuses primarily on keeping players coming back to your gaming table each week by

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G.A.M.E. Panel Notes – Player Retention

Originally I was going to publish my notes with some annotations, but as I started going through fleshing them out a bit, I discovered a well of information that I wanted to get across. So. Here are my notes, typed out like I used them during the panel. I’ll have more details on what I’ll

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