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F.A.Q.

Frequently Asked Questions

How do I get started with Furnarchy 2?

Once you've installed Furnarchy, all you have to do is run "Furnarchy 2" from the Start Menu. This will launch Furcadia with Furnarchy 2 attached to it.

When Furcadia loads, you should see a cute Furnarchy icon in the top-right corner of the Furcadia window. This is your module menu. Clicking it once will expand it.

Furnarchy Icon

 

Once expanded, left-clicking on a module's icon will activate or deactivate that module. Right-clicking will typically bring up more information or interfaces for that module. If you hold down shift and left-click the Furnarchy icon, you can drag it to another position, if you feel the default is too obtrusive.

Expanded Menu

For a thorough explanation of all the commands and features in Furnarchy 2 (and there sure are a bunch), read the f2faq.txt file in the Furnarchy program folder, or view it online here.

How do I install new modules, scripts, or skins?

Modules occasionally come as an archive (zip) file, rather than being in a fancy installer that does all the work for you. For the former, you need to extract the contents of the archive in the modules folder located in "C:\Program Files\Furnarchy2\modules". After extracting, the module should have created its own sub-folder bearing the name of the module, which contains all the module's files.

Once installed, restart Furcadia to see the newly loaded module.

Scripts come usually as .gm files, which are just plain text files. You just need to save these files in the "Documents\Furnarchy2\scripts" folder.

Some scripts you find on the internet may not have a download link so you'll need to copy the contents and create the .gm file in the appropriate folders yourself. To do this, just paste the contents of the script into notepad (Go to Start->Run->type "notepad" in the box) and save the file with a .gm extension. If you are having trouble seeing file extensions in Windows Explorer in XP, try this link. For Vista, visit this page.

Once installed, you can run your new script by typing "@scrun scriptname" into the Furcadia chat buffer, where "scriptname" is the name of the script file, minus the .gm extension. You can terminate the script with the "@sckill scriptname" command.

Skins are almost always in an archive (zip) file. To install, just extract them in your "Documents\Furnarchy2\skins" folder. Like modules, each skin will have its own sub-folder containing all its files.

Once installed, you can use your new skin with the "@skuse skinname" command. Alternatively, you can run the "Furnarchy Configuration" utility in the Start Menu and select the skin to automatically load when you start Furcadia there.

Can I trust Furnarchy?

Furnarchy has existed for public consumption, in one form or another, for going on 6 years now. In all that time, there has never been a single legitimate incident of characers or items being stolen through Furnarchy.

To further put you at ease, Furnarchy 2 and its first-party modules are all open-source software. So you're completely free to personally browse through the source code for any fishy business.

Can I trust third-party Furnarchy modules?

This is where you'll have to fall back on your own discretion. Anyone can make their own modules, regardless of whether their intentions are good or bad. The modules on this website or posted to our forums are typically from reputable authors, but don't let this lull you into a false sense of security.

Where can I get more modules, scripts, skins, or filters?

The forums contain a bevy of community-contributed modules, scripts, skins, and filters.

You can even go there to make requests and, occasionally, someone will listen!

What happened to Furnarchy 3?

Furnarchy 3 died out with the bovine client update in March '07. Furnarchy 2 is technically the successor to Furnarchy 3, though, despite the strange naming convention, and improves in many areas where Furnarchy 3 was deficient.

How do I use Furnarchy 2 under Linux?

Assuming you've gotten Furcadia working properly and Furnarchy 2 installed under WINE, you'll have to do just a few extra steps to get Furnarchy 2 to load with Furcadia.

WINE doesn't support the necessary API calls needed by Furnarchy to inject itself into the Furcadia client, so you'll have to create a copy of the Furcadia executable (Furcadia.exe) that automatically loads Furnarchy itself.

To create a copy of Furcadia.exe with Furnarchy already embedded, you just need to run embed.exe found in the Furnarchy2 program folder and move the created Furcadiaf2.exe file to the Furcadia prgram folder. If you want, you can replace the old Furcadia.exe with the new one.

# Go into the Furnarchy 2 directory.
$ cd '~/.wine/drive_c/Program Files/Furnarchy2'
# Create Furcadiaf2.exe
$ wine 'embed.exe'
# Back up the old Furcadia.exe
$ mv '~/.wine/drive_c/Program Files/Furcadia/Furcadia.exe' '~/.wine/drive_c/Program Files/Furcadia/Furcadia.exe.old'
# Replace with the new one.
$ mv 'Furcadiaf2.exe' '~/.wine/drive_c/Program Files/Furcadia/Furcadia.exe'

Now you can run Furcadia like you normally would and Furnarchy 2 will be automatically loaded along with it.

How do I get .NET modules to work under Linux?

Just like Windows users, you need to install the .NET Framework (though under WINE).

While a Mono-Wine bridge is possibly in the works, it isn't available at the time of this writing. Also, simply installing the .NET 2.0 Framework via the MSI installer tends to end in disaster. Thankfully, the winetricks script is capable of installing the Framework with a simple "winetricks corefonts dotnet20" command, though your mileage may vary. Refer to the WINE HQ AppDB page for more details.

How do I use Furnarchy 2 with my existing proxy?

It depends on the proxy. Some proxies will connect as soon as you start Furnarchy 2, so you don't have to do anything at all.

Other proxies might require that you launch Furcadia through them. In this case, what you can do is create a copy of the Furcadia executable (Furcadia.exe) that automatically loads Furnarchy 2 itself. To do this, you need to use the embed.exe utility in the Furnarchy folder.

Start by going to the Furnarchy 2 entry in the Start Menu and selecting "Browse Files".

Browse Files Shortcut

Run the embed.exe program found in the folder browser that opens up.

The Embed.exe Utility

After embed.exe runs, a file called Furcadiaf2.exe will be created in the same folder. Right-click on this file and select "Cut".

Furcadiaf2.exe Generated

Enter the location of your Furcadia program folder in the Address bar, which is typically at "C:\Program Files\Furcadia". Once inside, right-click on an empty space and select "Paste". Furcadiaf2.exe will now be in the Furcadia folder.

Furcadia Folder

From here, you can choose to either back up the original Furcadia.exe file and replace it with new Furcadiaf2.exe file by renaming them, or altering your proxy's settings so that it chooses to load Furcadiaf2.exe, rather than Furcadia.exe. The latter is the preferred method.

Where can I get support for Furnarchy 2 or make suggestions?

Why, the forums, of course!

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Can You See What I See?

  • Code Name: Project Rex (470)

    Administrator (Podcasts) 2012-06-29 23:58:50

    {s5_mp3}FirstPieceTest.mp3{/s5_mp3}